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| gdd:content:narrative_summary [2023/03/05 12:26] – [Scenario Setup] Name | gdd:content:narrative_summary [2024/12/23 12:36] (current) – external edit 127.0.0.1 | ||
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| * **The End-Game** is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist' | * **The End-Game** is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist' | ||
| \\ | \\ | ||
| + | <note important> | ||
| + | |||
| + | <alert type=" | ||
| + | \\ | ||
| + | <panel type=" | ||
| + | **Synopsis**\\ | ||
| + | TBD\\ | ||
| + | \\ | ||
| + | **Scenes**\\ | ||
| + | training1\\ | ||
| + | training2\\ | ||
| + | training3\\ | ||
| + | \\ | ||
| + | **Missions**\\ | ||
| + | [[gdd: | ||
| + | [[gdd: | ||
| + | [[gdd: | ||
| + | </ | ||
| + | <panel type=" | ||
| + | **Synopsis**\\ | ||
| + | Act I is about learning the mechanics of the game and earning enough credits to leave the starting planet and adventure into space.\\ | ||
| + | \\ | ||
| + | **Scenes**\\ | ||
| + | detention_center\\ | ||
| + | legacy_terminal\\ | ||
| + | rebus\\ | ||
| + | |||
| + | zulu\\ | ||
| + | \\ | ||
| + | **Story Missions**\\ | ||
| + | [[gdd: | ||
| + | [[gdd: | ||
| + | [[gdd: | ||
| + | [[gdd: | ||
| + | [[gdd: | ||
| + | < | ||
| + | [[gdd: | ||
| + | [[gdd: | ||
| + | [[gdd: | ||
| + | |||
| + | **Side Missions**\\ | ||
| + | < | ||
| + | |||
| + | </ | ||
| + | <panel type=" | ||
| + | **Synopsis**\\ | ||
| + | **Scenes**\\ | ||
| + | **Story Missions**\\ | ||
| + | < | ||
| + | **Side Missions**\\ | ||
| + | < | ||
| + | </ | ||
| + | <panel type=" | ||
| + | **Synopsis**\\ | ||
| + | **Scenes**\\ | ||
| + | **Story Missions**\\ | ||
| + | < | ||
| + | **Side Missions**\\ | ||
| + | < | ||
| + | </ | ||
| < | < | ||
| <panel type=" | <panel type=" | ||
| - | ==== Area Plot ==== | + | ==== Game Scene(s) ==== |
| + | Training1 | ||
| + | \\ | ||
| + | ==== Mission | ||
| The character is met by Sgt < | The character is met by Sgt < | ||
| \\ | \\ | ||
| - | ==== Area Setting ==== | + | ==== Mission |
| The character arrives at “Alpha Base” An old Alliance training facility in the middle of nowhere. It’s an outdoor facility with makeshift walls with window and door openings. Multiple targets have been erected to allow the character to learn about handling the weapon systems in the game. | The character arrives at “Alpha Base” An old Alliance training facility in the middle of nowhere. It’s an outdoor facility with makeshift walls with window and door openings. Multiple targets have been erected to allow the character to learn about handling the weapon systems in the game. | ||
| \\ | \\ | ||
| - | ==== Location(s) ==== | + | ==== Mission |
| * Outdoor shooting range | * Outdoor shooting range | ||
| \\ | \\ | ||
| ==== In-Game Value(s) ==== | ==== In-Game Value(s) ==== | ||
| Completing the course unlocks Mission 2. | Completing the course unlocks Mission 2. | ||
| + | \\ | ||
| + | ==== Mission Setup ==== | ||
| + | TBD | ||
| + | \\ | ||
| + | ==== Mission Enemies ==== | ||
| + | TBD | ||
| + | \\ | ||
| + | ==== Mission End-Game ==== | ||
| + | **Mission Success** | ||
| + | \\ \\ | ||
| + | **Mission Failure** | ||
| \\ | \\ | ||
| </ | </ | ||
| <panel type=" | <panel type=" | ||
| - | ==== Area Plot ==== | + | ==== Game Scene(s) ==== |
| + | TBD | ||
| + | \\ | ||
| + | ==== Mission | ||
| The character meets Sgt <TBD> again. The scenario is explained and then the character is told to proceed to the town when ready. The player learns how and where to look for armor. How to equip the armor and how to determine the characteristics of each armor. | The character meets Sgt <TBD> again. The scenario is explained and then the character is told to proceed to the town when ready. The player learns how and where to look for armor. How to equip the armor and how to determine the characteristics of each armor. | ||
| \\ | \\ | ||
| - | ==== Area Setting ==== | + | ==== Mission |
| An abandoned urban town is used as the backdrop for this facility. Streets lined with single and multi-story buildings. Plenty of targets to shoot at with plenty of Loot Containers. | An abandoned urban town is used as the backdrop for this facility. Streets lined with single and multi-story buildings. Plenty of targets to shoot at with plenty of Loot Containers. | ||
| \\ | \\ | ||
| - | ==== Location(s) ==== | + | ==== Mission |
| * Urban Combat Training Facility Alpha | * Urban Combat Training Facility Alpha | ||
| \\ | \\ | ||
| ==== In-Game Value(s) ==== | ==== In-Game Value(s) ==== | ||
| Completing the course unlocks Mission 3. | Completing the course unlocks Mission 3. | ||
| + | \\ | ||
| + | ==== Mission Setup ==== | ||
| + | TBD | ||
| + | \\ | ||
| + | ==== Mission Enemies ==== | ||
| + | TBD | ||
| + | \\ | ||
| + | ==== Mission End-Game ==== | ||
| + | **Mission Success** | ||
| + | \\ \\ | ||
| + | **Mission Failure** | ||
| \\ | \\ | ||
| </ | </ | ||
| <panel type=" | <panel type=" | ||
| - | ==== Area Plot ==== | + | ==== Game Scene(s) ==== |
| + | TBD | ||
| + | \\ | ||
| + | ==== Mission | ||
| The character meets Sgt <TBD> one last time. The scenario is explained and then the character is told to enter the warehouse district when ready. The player is met with waves(# TBD) of an overwhelming force of enemies. Each wave of enemies is greater in number and strength than the previous. This will allow the character to level at the end of each wave which allows the player to experience the Level Progression System by spending Talent Points and unlocking new talents and perks. | The character meets Sgt <TBD> one last time. The scenario is explained and then the character is told to enter the warehouse district when ready. The player is met with waves(# TBD) of an overwhelming force of enemies. Each wave of enemies is greater in number and strength than the previous. This will allow the character to level at the end of each wave which allows the player to experience the Level Progression System by spending Talent Points and unlocking new talents and perks. | ||
| <note important> | <note important> | ||
| \\ | \\ | ||
| - | ==== Area Setting ==== | + | ==== Mission |
| The abandoned warehouse district is in the middle of nowhere. The character progresses through the area from warehouse to warehouse encountering a greater and greater force of bad guys. | The abandoned warehouse district is in the middle of nowhere. The character progresses through the area from warehouse to warehouse encountering a greater and greater force of bad guys. | ||
| \\ | \\ | ||
| - | ==== Location(s) ==== | + | ==== Mission |
| * Vacant warehouse Training Facility Omega | * Vacant warehouse Training Facility Omega | ||
| \\ | \\ | ||
| Line 53: | Line 144: | ||
| This completes the training scenarios and unlocks the Trailblazer Talent. | This completes the training scenarios and unlocks the Trailblazer Talent. | ||
| \\ | \\ | ||
| - | </ | + | ==== Mission Setup ==== |
| - | <panel type=" | + | TBD |
| - | ==== Area Plot ==== | + | |
| - | Information comes to Mason that the security firm Kilsonic Security has posted additional jobs in their portal. The Portal requires a “Sub-Contractor” card access. Fortunately for Mason, Deston “Snap” Harwood owes him a favor and has access to a card. However, when Mason gains access to the Kilsonic Security Job Portal, the job has already been assigned. At that point, Mason receives a communication from Lionel “Spacer” Garth that he has a hot tip for him. If he's interested, meet him at the unusual location at midnight (provides time for the character to wander around town, See things, and meet people). The Hot Tip turns out to be a high-paying job for a Sector Government representative who needs a stolen package retrieved. | + | |
| \\ | \\ | ||
| - | ==== Area Setting | + | ==== Mission Enemies |
| - | Meet Snap in an alleyway. Pay him a few credits for an unlocked card. Return to Base and “Gene-Lock” the card before accessing the Kilsonic Security Job Portal. Meet Spacer behind The Lynx, a local pub, to learn the dat | + | TBD |
| \\ | \\ | ||
| - | ==== Location(s) | + | ==== Mission End-Game |
| - | * " | + | **Mission Success** |
| - | | + | \\ \\ |
| - | \\ | + | **Mission Failure** |
| - | ==== In-Game Value(s) ==== | + | |
| - | Introduces the character to Day-Night cycles, Contractor cards, Gene-Locking, | + | |
| - | \\ | + | |
| - | ==== Scenario Setup ==== | + | |
| - | Mason arrives at Zue's Hope just after dawn on the southern edge of the compound. Dilapidated buildings were scattered about the area but they would still provide the necessary cover when needed. Mason notices the uneasy stillness that permeated the morning air. No wind, no noise, no sound of any sort. | + | |
| \\ | \\ | ||
| </ | </ | ||
| - | <panel type="default" title=" | + | <panel type="primary" title=" |
| - | ==== Area Plot ==== | + | ==== Game Scene(s) |
| - | tbd | + | TBD |
| \\ | \\ | ||
| - | ==== Area Setting | + | ==== Mission Plot ==== |
| - | tbd | + | Information comes to Mason that the security firm Kilsonic Security has posted additional jobs in their portal. The Portal requires a “Sub-Contractor” card access. Fortunately for Mason, Deston “Snap” Harwood owes him a favor and has access to a card. However, when Mason gains access to the Kilsonic Security Job Portal, the job has already been assigned. At that point, Mason receives a communication from Lionel “Spacer” Garth that he has a hot tip for him. If he's interested, meet him at the unusual location at midnight (provides time for the character to wander around town, See things, and meet people). The Hot Tip turns out to be a high-paying job for a Sector Government representative who needs a stolen package retrieved. |
| \\ | \\ | ||
| - | ==== Location(s) | + | ==== Mission Setting |
| - | tbd | + | Meet Snap in an alleyway(Location Alpha). Pay him a few credits for an unlocked card. Return to Base and “Gene-Lock” the card before accessing the Kilsonic Security Job Portal. Meet Spacer behind The Lynx(Location Bravo), a local pub, to learn the Hot Tip is a Sector Government representative who needs a stolen package retrieved NOW! The character must travel to the office to meet the Patron and get the mission details immediately (this is a type of " |
| \\ | \\ | ||
| - | ==== In-Game Value(s) ==== | + | ==== Mission Location(s) ==== |
| - | tbd | + | * Scene Location |
| - | \\ | + | * Scene Location |
| - | </ | + | * Scene Location |
| - | <panel type="default" | + | |
| - | ==== Area Plot ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== Area Setting ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== Location(s) | + | |
| - | tbd | + | |
| \\ | \\ | ||
| ==== In-Game Value(s) ==== | ==== In-Game Value(s) ==== | ||
| - | tbd | + | Introduces the character to Day-Night cycles, Contractor cards, Gene-Locking, |
| \\ | \\ | ||
| - | </ | + | ==== Mission Setup ==== |
| - | <panel type=" | + | Mason arrives at Zue's Hope just after dawn on the southern edge of the compound. Dilapidated buildings are scattered about the area and will provide the necessary cover when needed. Mason notices the uneasy stillness that permeated the morning air. No wind, no noise, no sound of any sort. Tracking data shows the package is located in the center of the area. Character travels toward the mission target, battling enemies along the way. At the end of the mission, success or failure, the character learns the stolen package is the kidnapped son of the government diplomat. |
| - | ==== Area Plot ==== | + | |
| - | tbd | + | |
| \\ | \\ | ||
| - | ==== Area Setting | + | ==== Mission Enimies |
| - | tbd | + | **Hired Muscle**\\ \\ |
| + | * Standard Security Bots | ||
| + | * Hardened Security Bot (Specialist) | ||
| + | * Advanced Security Bot (Lieutenant) | ||
| \\ | \\ | ||
| - | ==== Location(s) ==== | + | ==== Mission End-Game ==== |
| - | tbd | + | **Mission Success**\\ |
| - | \\ | + | A successful mission earns the character the most reward and benefits. The Patron also becomes a Persistent Patron as long as the character continues to provide successful outcomes when called upon. The character receives a "Sigma-Sigma Government Contractor Card. Reputation with Patron is increased, earning favorable conditions with the sector government and throughout the local community |
| - | ==== In-Game Value(s) | + | \\ \\ |
| - | tbd | + | **Mission Failure**\\ |
| - | \\ | + | A failed mission results in only the "retainer" |
| - | </ | + | |
| - | <panel type="default" | + | |
| - | ==== Area Plot ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== Area Setting ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== Location(s) ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== In-Game Value(s) ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | </ | + | |
| - | <panel type="default" | + | |
| - | ==== Area Plot ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== Area Setting ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== Location(s) ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== In-Game Value(s) ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | </ | + | |
| - | <panel type="default" | + | |
| - | ==== Area Plot ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== Area Setting ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== Location(s) ==== | + | |
| - | tbd | + | |
| - | \\ | + | |
| - | ==== In-Game Value(s) ==== | + | |
| - | tbd | + | |
| \\ | \\ | ||
| </ | </ | ||
| + | |||
| + | |||
| + | |||
| </ | </ | ||