gdd:content:narrative_summary

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gdd:content:narrative_summary [2023/03/05 14:22] – [Mission End-Game] Namegdd:content:narrative_summary [2024/12/23 12:36] (current) – external edit 127.0.0.1
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   * **The End-Game** is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist's stronghold. Following the leads acquired during the previous stages until ultimately the character arrives for the final showdown. Will the character be strong enough? Is the antagonist even at the location in question? Will the antagonist's death fill the void of his long-lost friend? Will the character ultimately be betrayed and suffer the same fate as his friend?   * **The End-Game** is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist's stronghold. Following the leads acquired during the previous stages until ultimately the character arrives for the final showdown. Will the character be strong enough? Is the antagonist even at the location in question? Will the antagonist's death fill the void of his long-lost friend? Will the character ultimately be betrayed and suffer the same fate as his friend?
 \\ \\
 +<note important>Side Missions should have the opportunity to make the character's life easier by securing information about people, places, or things.</note>
 +
 +<alert type="danger"> [[gdd:content:missions:notes|Notes about creating Side Quests]]</alert>
 +\\
 +<panel type="warning" title="Training">
 +**Synopsis**\\
 +TBD\\
 +\\
 +**Scenes**\\
 +training1\\
 +training2\\
 +training3\\
 +\\
 +**Missions**\\
 +[[gdd:content:missions:training1|Training Mission 1]]\\
 +[[gdd:content:missions:training2|Training Mission 2]]\\
 +[[gdd:content:missions:training3|Training Mission 3]]\\
 +</panel>
 +<panel type="info" title="Act I">
 +**Synopsis**\\
 +Act I is about learning the mechanics of the game and earning enough credits to leave the starting planet and adventure into space.\\
 +\\
 +**Scenes**\\
 +detention_center\\
 +legacy_terminal\\  
 +rebus\\
 +
 +zulu\\
 +\\
 +**Story Missions**\\
 +[[gdd:content:missions:the_package|The Package]]\\
 +[[gdd:content:missions:neuron|Neuron]]\\
 +[[gdd:content:missions:scuttlebutt|Scuttlebutt]]\\
 +[[gdd:content:missions:punks|Punks]]\\
 +[[gdd:content:missions:honeywell|Honeywell]]\\
 +<note>After 5 Story Missions are complete, the character unlocks the Ship Merchant.</note> \\
 +[[gdd:content:missions:6|Mission 6]]\\
 +[[gdd:content:missions:7|Mission 7]]\\
 +[[gdd:content:missions:8|Mission 8]]\\
 +
 +**Side Missions**\\
 +<note>4 simple side quests need to be developed here</note>
 +
 +</panel>
 +<panel type="success" title="Act II">
 +**Synopsis**\\
 +**Scenes**\\
 +**Story Missions**\\
 +<note>12 to 16 story missions in this act</note>
 +**Side Missions**\\
 +<note>8 to 10 side quests in this act</note>
 +</panel>
 +<panel type="danger" title="Act III">
 +**Synopsis**\\
 +**Scenes**\\
 +**Story Missions**\\
 +<note>4 story mission in this act</note>
 +**Side Missions**\\
 +<note>2 to 4 side quests in this act</note>
 +</panel>
 <accordion> <accordion>
 <panel type="success" title="Training Mission #1"> <panel type="success" title="Training Mission #1">
-==== Area Plot ====+==== Game Scene(s) ==== 
 +Training1 
 +\\ 
 +==== Mission Plot ====
 The character is met by Sgt <TBD>. The scenario is explained and then the character is told to enter the course when ready. The player learns how and where to look for weapons. How to equip weapons and how to swap weapons.  The character is met by Sgt <TBD>. The scenario is explained and then the character is told to enter the course when ready. The player learns how and where to look for weapons. How to equip weapons and how to swap weapons. 
 \\ \\
-==== Area Setting ====+==== Mission Setting ====
 The character arrives at “Alpha Base” An old Alliance training facility in the middle of nowhere. It’s an outdoor facility with makeshift walls with window and door openings. Multiple targets have been erected to allow the character to learn about handling the weapon systems in the game.  The character arrives at “Alpha Base” An old Alliance training facility in the middle of nowhere. It’s an outdoor facility with makeshift walls with window and door openings. Multiple targets have been erected to allow the character to learn about handling the weapon systems in the game. 
 \\ \\
-==== Location(s) ====+==== Mission Location(s) ====
   * Outdoor shooting range   * Outdoor shooting range
 \\ \\
 ==== In-Game Value(s) ==== ==== In-Game Value(s) ====
 Completing the course unlocks Mission 2. Completing the course unlocks Mission 2.
 +\\
 +==== Mission Setup ====
 +TBD
 +\\
 +==== Mission Enemies ====
 +TBD
 +\\
 +==== Mission End-Game ====
 +**Mission Success**
 +\\ \\
 +**Mission Failure**
 \\ \\
 </panel> </panel>
 <panel type="success" title="Training Mission #2"> <panel type="success" title="Training Mission #2">
-==== Area Plot ====+==== Game Scene(s) ==== 
 +TBD 
 +\\ 
 +==== Mission Plot ====
 The character meets Sgt <TBD> again. The scenario is explained and then the character is told to proceed to the town when ready. The player learns how and where to look for armor. How to equip the armor and how to determine the characteristics of each armor.   The character meets Sgt <TBD> again. The scenario is explained and then the character is told to proceed to the town when ready. The player learns how and where to look for armor. How to equip the armor and how to determine the characteristics of each armor.  
 \\ \\
-==== Area Setting ====+==== Mission Setting ====
 An abandoned urban town is used as the backdrop for this facility. Streets lined with single and multi-story buildings. Plenty of targets to shoot at with plenty of Loot Containers. An abandoned urban town is used as the backdrop for this facility. Streets lined with single and multi-story buildings. Plenty of targets to shoot at with plenty of Loot Containers.
 \\ \\
-==== Location(s) ====+==== Mission Location(s) ====
   * Urban Combat Training Facility Alpha    * Urban Combat Training Facility Alpha 
 \\ \\
 ==== In-Game Value(s) ==== ==== In-Game Value(s) ====
 Completing the course unlocks Mission 3. Completing the course unlocks Mission 3.
 +\\
 +==== Mission Setup ====
 +TBD
 +\\
 +==== Mission Enemies ====
 +TBD
 +\\
 +==== Mission End-Game ====
 +**Mission Success**
 +\\ \\
 +**Mission Failure**
 \\ \\
 </panel> </panel>
 <panel type="success" title="Training Mission #3"> <panel type="success" title="Training Mission #3">
-==== Area Plot ====+==== Game Scene(s) ==== 
 +TBD 
 +\\ 
 +==== Mission Plot ====
 The character meets Sgt <TBD> one last time. The scenario is explained and then the character is told to enter the warehouse district when ready. The player is met with waves(# TBD) of an overwhelming force of enemies. Each wave of enemies is greater in number and strength than the previous. This will allow the character to level at the end of each wave which allows the player to experience the Level Progression System by spending Talent Points and unlocking new talents and perks.  The character meets Sgt <TBD> one last time. The scenario is explained and then the character is told to enter the warehouse district when ready. The player is met with waves(# TBD) of an overwhelming force of enemies. Each wave of enemies is greater in number and strength than the previous. This will allow the character to level at the end of each wave which allows the player to experience the Level Progression System by spending Talent Points and unlocking new talents and perks. 
 <note important>Look into using this scenario as the test bed to test all new systems and mechanics. The scenario would become a "Capture the flag" mission. Fight in, get the info, fight out.</note> <note important>Look into using this scenario as the test bed to test all new systems and mechanics. The scenario would become a "Capture the flag" mission. Fight in, get the info, fight out.</note>
 \\ \\
-==== Area Setting ====+==== Mission Setting ====
 The abandoned warehouse district is in the middle of nowhere. The character progresses through the area from warehouse to warehouse encountering a greater and greater force of bad guys. The abandoned warehouse district is in the middle of nowhere. The character progresses through the area from warehouse to warehouse encountering a greater and greater force of bad guys.
 \\ \\
-==== Location(s) ====+==== Mission Location(s) ====
   * Vacant warehouse Training Facility Omega    * Vacant warehouse Training Facility Omega 
 \\ \\
 ==== In-Game Value(s) ==== ==== In-Game Value(s) ====
 This completes the training scenarios and unlocks the Trailblazer Talent. This completes the training scenarios and unlocks the Trailblazer Talent.
 +\\
 +==== Mission Setup ====
 +TBD
 +\\
 +==== Mission Enemies ====
 +TBD
 +\\
 +==== Mission End-Game ====
 +**Mission Success**
 +\\ \\
 +**Mission Failure**
 \\ \\
 </panel> </panel>
 <panel type="primary" title="The Package"> <panel type="primary" title="The Package">
 +==== Game Scene(s) ====
 +TBD
 +\\
 ==== Mission Plot ==== ==== Mission Plot ====
 Information comes to Mason that the security firm Kilsonic Security has posted additional jobs in their portal. The Portal requires a “Sub-Contractor” card access. Fortunately for Mason, Deston “Snap” Harwood owes him a favor and has access to a card. However, when Mason gains access to the Kilsonic Security Job Portal, the job has already been assigned. At that point, Mason receives a communication from Lionel “Spacer” Garth that he has a hot tip for him. If he's interested, meet him at the unusual location at midnight (provides time for the character to wander around town, See things, and meet people). The Hot Tip turns out to be a high-paying job for a Sector Government representative who needs a stolen package retrieved.  Information comes to Mason that the security firm Kilsonic Security has posted additional jobs in their portal. The Portal requires a “Sub-Contractor” card access. Fortunately for Mason, Deston “Snap” Harwood owes him a favor and has access to a card. However, when Mason gains access to the Kilsonic Security Job Portal, the job has already been assigned. At that point, Mason receives a communication from Lionel “Spacer” Garth that he has a hot tip for him. If he's interested, meet him at the unusual location at midnight (provides time for the character to wander around town, See things, and meet people). The Hot Tip turns out to be a high-paying job for a Sector Government representative who needs a stolen package retrieved. 
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 \\ \\
 ==== Mission Location(s) ==== ==== Mission Location(s) ====
-  * "Location Alpha"(Behind Spaceport), gives access to the Space Poart area. +  * Scene Location "Alpha"(Behind Spaceport), gives access to the Space Port area. 
-  * "Location Bravo"(Back Alley of the Lynx), gives access to The Lynx area. +  * Scene Location "Bravo"(Back Alley of the Lynx), gives access to The Lynx area. 
-  * "Location Charlie"(Zue's Hope), gives access to Zue's hope.+  * Scene Location "Zulu"(Zue's Hope), gives access to Zue's hope.
 \\ \\
 ==== In-Game Value(s) ==== ==== In-Game Value(s) ====
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 \\ \\
 </panel> </panel>
-<panel type="default" title="TBD"> + 
-==== Area Plot ==== + 
-tbd +
-\\ +
-==== Area Setting ==== +
-tbd +
-\\ +
-==== Location(s) ==== +
-tbd +
-\\ +
-==== In-Game Value(s) ==== +
-tbd +
-\\ +
-</panel> +
-<panel type="default" title="TBD"> +
-==== Area Plot ==== +
-tbd +
-\\ +
-==== Area Setting ==== +
-tbd +
-\\ +
-==== Location(s) ==== +
-tbd +
-\\ +
-==== In-Game Value(s) ==== +
-tbd +
-\\ +
-</panel> +
-<panel type="default" title="TBD"> +
-==== Area Plot ==== +
-tbd +
-\\ +
-==== Area Setting ==== +
-tbd +
-\\ +
-==== Location(s) ==== +
-tbd +
-\\ +
-==== In-Game Value(s) ==== +
-tbd +
-\\ +
-</panel> +
-<panel type="default" title="TBD"> +
-==== Area Plot ==== +
-tbd +
-\\ +
-==== Area Setting ==== +
-tbd +
-\\ +
-==== Location(s) ==== +
-tbd +
-\\ +
-==== In-Game Value(s) ==== +
-tbd +
-\\ +
-</panel> +
-<panel type="default" title="TBD"> +
-==== Area Plot ==== +
-tbd +
-\\ +
-==== Area Setting ==== +
-tbd +
-\\ +
-==== Location(s) ==== +
-tbd +
-\\ +
-==== In-Game Value(s) ==== +
-tbd +
-\\ +
-</panel> +
-<panel type="default" title="TBD"> +
-==== Area Plot ==== +
-tbd +
-\\ +
-==== Area Setting ==== +
-tbd +
-\\ +
-==== Location(s) ==== +
-tbd +
-\\ +
-==== In-Game Value(s) ==== +
-tbd +
-\\ +
-</panel>+
  
 </accordion> </accordion>