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| gdd:content:narrative_summary [2023/03/05 14:54] – Name | gdd:content:narrative_summary [2024/12/23 12:36] (current) – external edit 127.0.0.1 |
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| * **The End-Game** is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist's stronghold. Following the leads acquired during the previous stages until ultimately the character arrives for the final showdown. Will the character be strong enough? Is the antagonist even at the location in question? Will the antagonist's death fill the void of his long-lost friend? Will the character ultimately be betrayed and suffer the same fate as his friend? | * **The End-Game** is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist's stronghold. Following the leads acquired during the previous stages until ultimately the character arrives for the final showdown. Will the character be strong enough? Is the antagonist even at the location in question? Will the antagonist's death fill the void of his long-lost friend? Will the character ultimately be betrayed and suffer the same fate as his friend? |
| \\ | \\ |
| <panel type="info" title="Act I">Panel content</panel> | <note important>Side Missions should have the opportunity to make the character's life easier by securing information about people, places, or things.</note> |
| <panel type="success" title="Act II">Panel content</panel> | |
| <panel type="danger" title="Act III">Panel content</panel> | <alert type="danger"> [[gdd:content:missions:notes|Notes about creating Side Quests]]</alert> |
| | \\ |
| | <panel type="warning" title="Training"> |
| | **Synopsis**\\ |
| | TBD\\ |
| | \\ |
| | **Scenes**\\ |
| | training1\\ |
| | training2\\ |
| | training3\\ |
| | \\ |
| | **Missions**\\ |
| | [[gdd:content:missions:training1|Training Mission 1]]\\ |
| | [[gdd:content:missions:training2|Training Mission 2]]\\ |
| | [[gdd:content:missions:training3|Training Mission 3]]\\ |
| | </panel> |
| | <panel type="info" title="Act I"> |
| | **Synopsis**\\ |
| | Act I is about learning the mechanics of the game and earning enough credits to leave the starting planet and adventure into space.\\ |
| | \\ |
| | **Scenes**\\ |
| | detention_center\\ |
| | legacy_terminal\\ |
| | rebus\\ |
| | |
| | zulu\\ |
| | \\ |
| | **Story Missions**\\ |
| | [[gdd:content:missions:the_package|The Package]]\\ |
| | [[gdd:content:missions:neuron|Neuron]]\\ |
| | [[gdd:content:missions:scuttlebutt|Scuttlebutt]]\\ |
| | [[gdd:content:missions:punks|Punks]]\\ |
| | [[gdd:content:missions:honeywell|Honeywell]]\\ |
| | <note>After 5 Story Missions are complete, the character unlocks the Ship Merchant.</note> \\ |
| | [[gdd:content:missions:6|Mission 6]]\\ |
| | [[gdd:content:missions:7|Mission 7]]\\ |
| | [[gdd:content:missions:8|Mission 8]]\\ |
| | |
| | **Side Missions**\\ |
| | <note>4 simple side quests need to be developed here</note> |
| | |
| | </panel> |
| | <panel type="success" title="Act II"> |
| | **Synopsis**\\ |
| | **Scenes**\\ |
| | **Story Missions**\\ |
| | <note>12 to 16 story missions in this act</note> |
| | **Side Missions**\\ |
| | <note>8 to 10 side quests in this act</note> |
| | </panel> |
| | <panel type="danger" title="Act III"> |
| | **Synopsis**\\ |
| | **Scenes**\\ |
| | **Story Missions**\\ |
| | <note>4 story mission in this act</note> |
| | **Side Missions**\\ |
| | <note>2 to 4 side quests in this act</note> |
| | </panel> |
| <accordion> | <accordion> |
| <panel type="success" title="Training Mission #1"> | <panel type="success" title="Training Mission #1"> |