gdd:content:narrative_summary

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gdd:content:narrative_summary [2023/03/05 16:14] – [Edit - Panel] Namegdd:content:narrative_summary [2024/12/23 12:36] (current) – external edit 127.0.0.1
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   * **Mid-Game** is all about leveling up the player's character while earning enough credits to upgrade equipment and starships. Side Quests and new locations are the names of the game during this stage. Earning the character plenty of new patrons and informants while they also try to stay alive from the many new rivals they are sure to make. New equipment and ships are bought and lost but ultimately, the antagonist's location will be found (by Character Level 58).   * **Mid-Game** is all about leveling up the player's character while earning enough credits to upgrade equipment and starships. Side Quests and new locations are the names of the game during this stage. Earning the character plenty of new patrons and informants while they also try to stay alive from the many new rivals they are sure to make. New equipment and ships are bought and lost but ultimately, the antagonist's location will be found (by Character Level 58).
   * **The End-Game** is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist's stronghold. Following the leads acquired during the previous stages until ultimately the character arrives for the final showdown. Will the character be strong enough? Is the antagonist even at the location in question? Will the antagonist's death fill the void of his long-lost friend? Will the character ultimately be betrayed and suffer the same fate as his friend?   * **The End-Game** is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist's stronghold. Following the leads acquired during the previous stages until ultimately the character arrives for the final showdown. Will the character be strong enough? Is the antagonist even at the location in question? Will the antagonist's death fill the void of his long-lost friend? Will the character ultimately be betrayed and suffer the same fate as his friend?
 +\\
 +<note important>Side Missions should have the opportunity to make the character's life easier by securing information about people, places, or things.</note>
 +
 +<alert type="danger"> [[gdd:content:missions:notes|Notes about creating Side Quests]]</alert>
 \\ \\
 <panel type="warning" title="Training"> <panel type="warning" title="Training">
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 [[gdd:content:missions:punks|Punks]]\\ [[gdd:content:missions:punks|Punks]]\\
 [[gdd:content:missions:honeywell|Honeywell]]\\ [[gdd:content:missions:honeywell|Honeywell]]\\
-<note important>After 5 Story Missions are complete, the character unlocks the Ship Merchant.</note> \\+<note>After 5 Story Missions are complete, the character unlocks the Ship Merchant.</note> \\
 [[gdd:content:missions:6|Mission 6]]\\ [[gdd:content:missions:6|Mission 6]]\\
 [[gdd:content:missions:7|Mission 7]]\\ [[gdd:content:missions:7|Mission 7]]\\
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 **Side Missions**\\ **Side Missions**\\
-<note tip>Simple side missions need to be developed here</note>+<note>4 simple side quests need to be developed here</note>
  
 </panel> </panel>
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 **Scenes**\\ **Scenes**\\
 **Story Missions**\\ **Story Missions**\\
-<note>12 to 16 story mission in this act</note>+<note>12 to 16 story missions in this act</note>
 **Side Missions**\\ **Side Missions**\\
 <note>8 to 10 side quests in this act</note> <note>8 to 10 side quests in this act</note>