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| ====== Design Pillars ====== | ====== Design Pillars ====== | ||
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| + | This is the foundation of the game and should never change. The entire design should tie back to these pillars.\\ \\ | ||
| + | ===== The Pillars: ===== | ||
| + | ==== Sense of Adventure ==== | ||
| + | The overwhelming urge to explore new things and meet new people. Oh, and get loot! Don’t forget the loot!\\ \\ | ||
| + | |||
| + | ==== The thrill of the Unknown ==== | ||
| + | Excitement, dread, and tension of encountering the unknown. No idea what dangers/ | ||
| + | |||
| + | ==== Story Progression ==== | ||
| + | Each person you meet or place you visit propels the story forward. It might be a lead in the main story or could simply be the beginning of the end of someone else's story.\\ | ||