gdd:core:design_pillars

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gdd:core:design_pillars [2023/03/03 14:55] – created Namegdd:core:design_pillars [2024/12/23 12:36] (current) – external edit 127.0.0.1
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 ====== Design Pillars ====== ====== Design Pillars ======
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 +This is the foundation of the game and should never change. The entire design should tie back to these pillars.\\ \\
 +===== The Pillars: =====
 +==== Sense of Adventure ====
 +The overwhelming urge to explore new things and meet new people. Oh, and get loot! Don’t forget the loot!\\ \\
 +
 +==== The thrill of the Unknown ====
 +Excitement, dread, and tension of encountering the unknown. No idea what dangers/rewards are out there.
 +
 +==== Story Progression ====
 +Each person you meet or place you visit propels the story forward. It might be a lead in the main story or could simply be the beginning of the end of someone else's story.\\