{{fa>bank?64}} ====== Design Pillars ====== This is the foundation of the game and should never change. The entire design should tie back to these pillars.\\ \\ ===== The Pillars: ===== ==== Sense of Adventure ==== The overwhelming urge to explore new things and meet new people. Oh, and get loot! Don’t forget the loot!\\ \\ ==== The thrill of the Unknown ==== Excitement, dread, and tension of encountering the unknown. No idea what dangers/rewards are out there. ==== Story Progression ==== Each person you meet or place you visit propels the story forward. It might be a lead in the main story or could simply be the beginning of the end of someone else's story.\\