====== Rewards ====== ===== Context ===== Rewards come through gameplay achievements. Completing enough missions for a type of Patron, or dispatching a specific type of enemy enough times will provide achievements at the proper time. Achievements come in three levels of difficulty; Gold, Silver, and Bronze. Each level requires the character to do more to earn a higher level of achievement.\\ \\ === Hypothesis === This provides the game within the game. The player earns achievements through continued gameplay and ties directly to the core game pillars. \\ \\ === Measuring Success === Success will be measured by the following:\\ * The achievement system must track the achievement process correctly. * i.e. Records the correct number of enemy-type kills * i.e. Records the completion of story elements correctly * Once achievement unlock requirements are met, does the system unlock the achievement correctly? \\ \\ ===== Design ===== === Summary=== Write down a summary of how the feature works. Include images or sketches if you have any.\\ \\ === User Journey === Sketch out screens of what the player will see and do, step by step.\\ \\ === Flow=== Create a flow diagram of how the feature works.\\ \\ === Values === If this is a feature that has values attached to it then define them here.\\ \\ === Edge Cases === Are there any situations where this feature needs to behave a little bit differently?\\ \\ === Research and Testing === How are you going to test this feature at different stages of development?\\ \\