====== Rewards ======
===== Context =====
Rewards come through gameplay achievements. Completing enough missions for a type of Patron, or dispatching a specific type of enemy enough times will provide achievements at the proper time. Achievements come in three levels of difficulty; Gold, Silver, and Bronze. Each level requires the character to do more to earn a higher level of achievement.\\ \\
=== Hypothesis ===
This provides the game within the game. The player earns achievements through continued gameplay and ties directly to the core game pillars. \\ \\
=== Measuring Success ===
Success will be measured by the following:\\
* The achievement system must track the achievement process correctly.
* i.e. Records the correct number of enemy-type kills
* i.e. Records the completion of story elements correctly
* Once achievement unlock requirements are met, does the system unlock the achievement correctly?
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===== Design =====
=== Summary===
Write down a summary of how the feature works. Include images or sketches if you have any.\\ \\
=== User Journey ===
Sketch out screens of what the player will see and do, step by step.\\ \\
=== Flow===
Create a flow diagram of how the feature works.\\ \\
=== Values ===
If this is a feature that has values attached to it then define them here.\\ \\
=== Edge Cases ===
Are there any situations where this feature needs to behave a little bit differently?\\ \\
=== Research and Testing ===
How are you going to test this feature at different stages of development?\\ \\