The game starts with the player assuming the role of Mason Bray. A backwater Fringe colonist looking for revenge against a high-ranking Alliance official who killed his best friend.
Synopsis
TBD
Scenes
training1
training2
training3
Missions
Training Mission 1
Training Mission 2
Training Mission 3
Synopsis
Act I is about learning the mechanics of the game and earning enough credits to leave the starting planet and adventure into space.
Scenes
detention_center
legacy_terminal
rebus
zulu
Story Missions
The Package
Neuron
Scuttlebutt
Punks
Honeywell
Side Missions
Synopsis
Scenes
Story Missions
Side Missions
Synopsis
Scenes
Story Missions
Side Missions
Training1
The character is met by Sgt <TBD>. The scenario is explained and then the character is told to enter the course when ready. The player learns how and where to look for weapons. How to equip weapons and how to swap weapons.
The character arrives at “Alpha Base” An old Alliance training facility in the middle of nowhere. It’s an outdoor facility with makeshift walls with window and door openings. Multiple targets have been erected to allow the character to learn about handling the weapon systems in the game.
Completing the course unlocks Mission 2.
TBD
TBD
Mission Success
Mission Failure
TBD
The character meets Sgt <TBD> again. The scenario is explained and then the character is told to proceed to the town when ready. The player learns how and where to look for armor. How to equip the armor and how to determine the characteristics of each armor.
An abandoned urban town is used as the backdrop for this facility. Streets lined with single and multi-story buildings. Plenty of targets to shoot at with plenty of Loot Containers.
Completing the course unlocks Mission 3.
TBD
TBD
Mission Success
Mission Failure
TBD
The character meets Sgt <TBD> one last time. The scenario is explained and then the character is told to enter the warehouse district when ready. The player is met with waves(# TBD) of an overwhelming force of enemies. Each wave of enemies is greater in number and strength than the previous. This will allow the character to level at the end of each wave which allows the player to experience the Level Progression System by spending Talent Points and unlocking new talents and perks.
The abandoned warehouse district is in the middle of nowhere. The character progresses through the area from warehouse to warehouse encountering a greater and greater force of bad guys.
This completes the training scenarios and unlocks the Trailblazer Talent.
TBD
TBD
Mission Success
Mission Failure
TBD
Information comes to Mason that the security firm Kilsonic Security has posted additional jobs in their portal. The Portal requires a “Sub-Contractor” card access. Fortunately for Mason, Deston “Snap” Harwood owes him a favor and has access to a card. However, when Mason gains access to the Kilsonic Security Job Portal, the job has already been assigned. At that point, Mason receives a communication from Lionel “Spacer” Garth that he has a hot tip for him. If he's interested, meet him at the unusual location at midnight (provides time for the character to wander around town, See things, and meet people). The Hot Tip turns out to be a high-paying job for a Sector Government representative who needs a stolen package retrieved.
Meet Snap in an alleyway(Location Alpha). Pay him a few credits for an unlocked card. Return to Base and “Gene-Lock” the card before accessing the Kilsonic Security Job Portal. Meet Spacer behind The Lynx(Location Bravo), a local pub, to learn the Hot Tip is a Sector Government representative who needs a stolen package retrieved NOW! The character must travel to the office to meet the Patron and get the mission details immediately (this is a type of “Timed” or “Urgent” mission. The mission has the added benefit of having a government security team perform surveillance of the area previously. Patron loads the coordinates into Mason's scanner and has arranged for transportation to Zue's Hope (Not doing this results in Mission Failure).
Introduces the character to Day-Night cycles, Contractor cards, Gene-Locking, Job Portals, Informants, Patrons, and the areas in and around the mining town of Rebus.
Mason arrives at Zue's Hope just after dawn on the southern edge of the compound. Dilapidated buildings are scattered about the area and will provide the necessary cover when needed. Mason notices the uneasy stillness that permeated the morning air. No wind, no noise, no sound of any sort. Tracking data shows the package is located in the center of the area. Character travels toward the mission target, battling enemies along the way. At the end of the mission, success or failure, the character learns the stolen package is the kidnapped son of the government diplomat.
Hired Muscle
Mission Success
A successful mission earns the character the most reward and benefits. The Patron also becomes a Persistent Patron as long as the character continues to provide successful outcomes when called upon. The character receives a “Sigma-Sigma Government Contractor Card. Reputation with Patron is increased, earning favorable conditions with the sector government and throughout the local community (Patron Rep goes up, Local rep goes up, Sector Gov Rep goes up). The character earns the “retainer” pay as well as Mission Pay Level 2, Mission Pay increases to level 3, “Danger Pay” to level 2”, and any Battlefield Finds.
Mission Failure
A failed mission results in only the “retainer” pay and the “Battlefield Finds” as a reward. The Patron has a higher probability of becoming a Rival(Patron Rep goes down(greater if becomes Rival), Local rep goes down, Sector Gov Rep goes down).