Table of Contents

Reputation

Context

Reputation plays an essential factor in the way NPCs, Organizations, and Patrons view the player character's ability to perform the action they say they can achieve. As reputation is earned and lost, it affects the experience (XP) and credits earned and spent. Certain locations or specific pieces of information may only be accessible after the character has the necessary reputation needed to access said location or information.

Hypothesis

Reputation ties directly to the pillars of gameplay by providing a mechanism to achieve a favorable status with NPCs within the game. It creates a more “living and dynamic” game world.

Measuring Success

Success will be measured by the following:



Design

Summary

Write down a summary of how the feature works. Include images or sketches if you have any.



User Journey

Sketch out screens of what the player will see and do, step by step.



Flow

Create a flow diagram of how the feature works.



Values

If this is a feature that has values attached to it then define them here.



Edge Cases

Are there any situations where this feature needs to behave a little bit differently?



Research and Testing

How are you going to test this feature at different stages of development?