Narrative Summary
Plot
The game starts with the player assuming the role of Mason Bray. A backwater Fringe colonist looking for revenge against a high-ranking Alliance official who killed his best friend.
- Early-game finds the player trying to make enough credits to find out where the game's antagonist has gone while creating a network of patrons and informants planetside. Plenty of side quests will be presented to ensure the character can level at the appropriate times. Once enough credits have been acquired (or a loan secured from a loan shark), the player leaves the planet in their newly purchased starship (by Character Level 15).
- Mid-Game is all about leveling up the player's character while earning enough credits to upgrade equipment and starships. Side Quests and new locations are the names of the game during this stage. Earning the character plenty of new patrons and informants while they also try to stay alive from the many new rivals they are sure to make. New equipment and ships are bought and lost but ultimately, the antagonist's location will be found (by Character Level 58).
- The End-Game is all about getting revenge for a fallen friend. With the firepower acquired, the player makes their move on the antagonist's stronghold. Following the leads acquired during the previous stages until ultimately the character arrives for the final showdown. Will the character be strong enough? Is the antagonist even at the location in question? Will the antagonist's death fill the void of his long-lost friend? Will the character ultimately be betrayed and suffer the same fate as his friend?
A summary of what happens in the game in terms of story and locations.
| Area | Main Plot | Setting | Location(s) |
|---|---|---|---|
| Training Mission 1 | The character is met by Sgt <TBD>. He is given instructions on locating, and equipping different weapons and then asked to enter the course when ready. The player learns how and where to look for weapons. How to equip weapons and how to swap weapons. Completing the course unlocks Mission 2. | The character arrives at “Alpha Base” An old Alliance training facility in the middle of nowhere. It’s an outdoor facility with makeshift walls with window and door openings. Multiple targets have been erected to allow the character to learn about handling the weapon systems in the game. | Basically an Outdoor shooting range |
| Training Mission 2 | The character meets Sgt <TBD> again. He is given instructions on locating, and equipping different armor and then asked to enter the course when ready. The player learns how and where to look for armor. How to equip the armor and how to determine the characteristics of each piece. Completing the course unlocks Mission 3. | Urban Combat Training Facility Alpha | |
| Training Mission 3 | the character meets Sgt <TBD> one last time. The Sgt explains the leveling syste | Vacant warehouse Training Facility Omega | |
| The Package | Word comes to Mason that the security firm Kilsonic Security has posted additional jobs in their portal. The Portal requires a “Sub-Contractor” card access. Fortunately for Mason, Deston “Snap” Harwood owes him a favor and has access to a card. However, when Mason gains access to the Kilsonic Security Job Portal, the job has already been assigned. At that point, Mason receives a communication from Lionel “Spacer” Garth that he has a hot tip for him. If he's interested, meet him at the unusual location. The Hot Tip turns out to be a high-paying job for a Sector Government representative who needs a stolen package retrieved. | Meet Snap in an alleyway. Pay him a few credits for an unlocked card. Return to Base and “Gene-Lock” the card before accessing the Kilsonic Security Job Portal. Meet Spacer behind The Lynx, local pub, to learn the dat | |