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Combat
Context
Combat is the means to the end game. Combat is exclusively ranged in nature. The character starts the game with a pistol and through leveling and careful expenditure of Talent Points (TP), the character unlocks the ability to use other weapons. The ability to wear armor is also unlocked and provides a layer of Damage Reduction for damage received from enemies. Each TP spent in a talent increases the character's stats and abilities.
Hypothesis
Combat reigns supreme in modern first-person shooters. It ties directly to the pillars by providing a way to complete missions and explore all areas of the game.
Measuring Success
Success will be measured by how long and how many resources (ammo) are needed to complete a mission.
Design
Summary
User Journey
Flow
Values
Edge Cases
Research and Testing