gdd:features:rewards

Rewards

Rewards come through gameplay achievements. Completing enough missions for a type of Patron, or dispatching a specific type of enemy enough times will provide achievements at the proper time. Achievements come in three levels of difficulty; Gold, Silver, and Bronze. Each level requires the character to do more to earn a higher level of achievement.

Hypothesis

This provides the game within the game. The player earns achievements through continued gameplay and ties directly to the core game pillars.

Measuring Success

Success will be measured by the following:

  • The achievement system must track the achievement process correctly.
    • i.e. Records the correct number of enemy-type kills
    • i.e. Records the completion of story elements correctly
  • Once achievement unlock requirements are met, does the system unlock the achievement correctly?



Summary

Write down a summary of how the feature works. Include images or sketches if you have any.



User Journey

Sketch out screens of what the player will see and do, step by step.



Flow

Create a flow diagram of how the feature works.



Values

If this is a feature that has values attached to it then define them here.



Edge Cases

Are there any situations where this feature needs to behave a little bit differently?



Research and Testing

How are you going to test this feature at different stages of development?