gdd:game_dev_document

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Game Design Document

First-Person Shooter where the player’s character is seeking revenge for the murder of his best friend.

  • Unordered List ItemMust earn enough credits to take the fight to the enemy.
  • Receives “Jobs” from patrons they meet along their journey and earns credits and experience.
  • Credits from jobs are spent on equipment upgrades and information to further their quest for revenge.
  • Experience from jobs provides talent unlocks and eventually powerful perks.



These are the Core Concepts of the game. Used as a reference throughout the design and development process. A new feature, mechanic, or cool idea must be run through the Core Concepts before becoming part of the game.
Design Pillars
Game Loops
Player Movivation and Progress