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Game Design Document
Summary
First-Person Shooter where the player’s character is seeking revenge for the murder of his best friend.
- Unordered List ItemMust earn enough credits to take the fight to the enemy.
- Receives “Jobs” from patrons they meet along their journey and earns credits and experience.
- Credits from jobs are spent on equipment upgrades and information to further their quest for revenge.
- Experience from jobs provides talent unlocks and eventually powerful perks.
Core
These are the Core Concepts of the game. Used as a reference throughout the design and development process. A new feature, mechanic, or cool idea must be run through the Core Concepts before becoming part of the game.
Design Pillars
Game Loops
Player Movivation and Progress
Features