gdd:game_dev_document

Game Design Document

Sci-Fi Third-Person Action Shooter where the player’s character is seeking revenge for the murder of his best friend.

  • Must earn enough credits to take the fight to the enemy.
  • Receives “Jobs” from patrons they meet along their journey and earns credits and experience.
  • Credits from jobs are spent on equipment upgrades and information to further their quest for revenge.
  • Experience from jobs provides talent unlocks and eventually powerful perks.



These are the Core Concepts of the game. Used as a reference throughout the design and development process. A new feature, mechanic, or cool idea must be run through the Core Concepts before becoming part of the game.
Design Pillars
Game Loops
Player Movivation and Progress

These are the features of the game. They’re game mechanics that apply throughout the entirety of the game.
Features (Mechanics)

This is the content of your game. They’re things that can change depending on where the player is at in the game. Depending on the type of game you’re making you might not need all of these pages or they might look very different.
Narrative Summary
Characters
Factions
Level Summaries