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        <title>notes</title>
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        <description>Side Mission Creation Notes






Make the quest-givers interesting: Non-player characters (NPCs) shouldn’t just exist to hand out quests. Add dimension to these players by giving them a small amount of backstory that makes the player want to help them.</description>
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        <title>training1</title>
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        <description>Training Mission 1




Game Scene(s)


Training1



Mission Plot


The character is met by Sgt &lt;TBD&gt;. The scenario is explained and then the character is told to enter the course when ready. The player learns how and where to look for weapons. How to equip weapons and how to swap weapons.</description>
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        <title>training2</title>
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        <description>Training Mission 2




Game Scene(s)


TBD



Mission Plot


The character meets Sgt &lt;TBD&gt; again. The scenario is explained and then the character is told to proceed to the town when ready. The player learns how and where to look for armor. How to equip the armor and how to determine the characteristics of each armor.</description>
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        <dc:date>2024-12-23T17:36:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>training3</title>
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        <description>Training Mission 3




Game Scene(s)


TBD



Mission Plot


The character meets Sgt &lt;TBD&gt; one last time. The scenario is explained and then the character is told to enter the warehouse district when ready. The player is met with waves(# TBD) of an overwhelming force of enemies. Each wave of enemies is greater in number and strength than the previous. This will allow the character to level at the end of each wave which allows the player to experience the Level Progression System by spending Tale…</description>
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